How many villagers aom
In some norse games, I made the mistake of making too many villagers, about 60 total including dwarfs and at the end of the game I had so many resources, more than i could spend because of the pop cap. Is it wrong to ask what ratings are when asking questions? Also, when you had all these villagers, what was your military looking like. I always have enough to make villagers, but then I can't make enough military to counter rushers. My economy looks good to keep making villager additions, but if I start making military, it messes up the economy.
Usually, I start by double clicking all the guys and build a temple. While that is building, I use all the food to create more villagers and send them to the forage bushes I build a granary next to them. Then, just as the temple is built I am greek , then one stays to get favor and the other two I put to chopping wood next to the TC.
As the food is going up I send one to the gold build a mine next to it. Now, I build a house, and as I do I send another villager to the gold, and then one to the wood. I then wait until I can build a hero to get relics. At this time, I have close to 15 pop. While getting relics, and this is where it is tough, I have to decide whether or not to make more villagers or go to the next age.
Usually, I make about three more villagers and send one to food, wood, and gold. For atlantean you want a build order generally. But for classical age look at the bo. Last edited by JigglyWiggly ; 25 Jun, pm. I usually go over 30 Villagers. Unless you're atlantean of course, in which case you max out. The amount of villagers you want on a resources entirely depend on four things: 1.
Which civ you picked Greek, Egyptian, Norse and Altantean 2. YOUR playstyle 3. Enemy units 4. Your advancement goals You usually want a balanced amount of villagers on each resources, with egypians being exempt to a certain degree they don't make much use of wood compared to the other three civs.
This is but a simple answer. Nothing too complicated. Lastly, try to be aware of your economy and military supply. If you're having too much income and require population to field an army, you may want to consider freeing up population. Primarily used to rush. For this time, you may advance without upgrades or hunting dogs only, depending on the map.
Used to rush and boom. Be careful and know when to do this. For this time, you may advance with a few more upgrades, although it is likely you don't research any besides hunting dogs until after your 2nd TC. Otherwise, if you don't plan to TC, you may research pickaxe or handaxe or husbandry during your advance to the Classical Age, depending on your gameplan, rarely multiple of them.
Stronger 1TC economy, weaker, but safer booming. Rushing potential is becoming rather limited, although you can still fight for map control. You're probably in the defense when doing this, unless your enemy has opted for a second TC.
For this time, you're usually advancing with all the archaic upgrades. Hunting dogs may be skipped, depending on your map. You may research husbandry, pickaxe or handaxe or multiple of them before advancing. This is more common for egyptians with pickaxe being researched around min. Anything past 5. Otherwise earlier advance times usually favor your gameplan more.
For this time, you advance with all the archaic upgrades researched before avancing. Hunting dogs may be skipped depending on your map. Instead, a basic tip for your food gathering in the early stages to keep a smooth advance. As most civs, you probably do not want to send more than 6 villagers to a single food source, unless you plan to advance very early. Most commonly, you send to one food source and newer food villagers to an outside food source. Norse is fine with , 7 being the most common.
Without hunt and hunting dogs , you may want to send additional villagers onto food. Shoot animals from behind once to make them run closer to your granary. Less walking time, more gathering. Try to stay close to them so that your villagers are less likely to miss. If one misses, it will run away from your granary.
Do not kill too many animals, only enough to improve your efficiency, as they decay. Try to have enough on food usually 4 to sustain villager production, then take care of sending enough to wood to build a decent amount of boats.
0コメント