Journey can you die




















It's not advised that you do. It may be better to listen, and support them in their thoughts. If they claim to see loved ones who died before, simply let them tell you.

We don't have a way to know if they are hallucinating, or if our loved ones really see what we cannot. Just love them. This is the time when someone who is dying starts to sleep most of the time. Confusion is common and altered senses can be expected. It's possible that a loved one will experience delusions, like fearing hidden enemies or feeling invincible, and you may need to be patient and supportive.

The dying person may also have hallucinations. They see or speak to people who aren't there, including those who have already died. Some may see this as the veil lifted between two worlds. The person may be restless, and pick at their bedsheets or clothing.

Movements and actions may seem aimless and make no sense to others. The body is having a hard time maintaining itself, and your loved one may need help with just about any form of activity. They may have trouble swallowing medications or may refuse to take the ones they are prescribed. If they use pills for pain, they may need liquid morphine at this point. The body may show certain signs that death is near.

They include:. Sometimes, the last couple of days before death can surprise family members. Your loved one may have a sudden surge of energy as they get closer to death.

They want to get out of bed, talk to loved ones, or eat food after days of no appetite. Some loved ones take this to mean the dying person is getting better, and it hurts when that energy leaves. Know that this is a common step, but it usually means a person is moving towards death, rather than away. They are a dying person's final physical acts before moving on. The surge of energy is usually short, and the previous signs return in stronger form as death nears.

Breathing becomes more irregular and often slower. Cheyne-Stokes breathing, rapid breaths followed by periods of no breathing at all, may occur.

So may a loud rattle. Again, these breathing changes can upset loved ones but do not appear to be unpleasant for the person who is dying. Hands and feet may become blotchy and purplish, or mottled. This mottling may slowly work its way up the arms and legs. Lips and nail beds are bluish or purple, and lips may droop. The person usually becomes unresponsive. They may have their eyes open but not see their surroundings.

It is widely believed that hearing is the last sense to leave a dying person, so it is recommended that loved ones sit with and talk to the dying loved one during this time. This means that when a user uploads any file, only the user can decrypt the data and not any server of Mega.

It also has a two-factor authentication security feature, making it safer to use. The use of MEGA is perfectly legal. However the chances of getting into trouble downloading said content from MEGA is pretty slim. Just for extra security, you may download and install an Anti-virus before you download the game. Destiny 2. Can you die in journey ps4? What is the goal of the game journey? Why is Journey game so popular? How long is the journey Game?

User Info: ShadowGandalf. Dude like they said no monsters Even if you sucked and caused a "lose" your partner could not chew you out at all. You can talk to each other. The most you can do in that liitle tune thing to each other. Also even if you wanted to get your money back for the game you would not because you brought it without looking it up properly and thats your bad not sony's.

User Info: YumeriaYumi. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Answered About how many hours is this game? Answered Wheres the game? I can't remember a game ever having the emotional impact that Journey had on me. The connection that you feel to your partner throughout the game is like nothing I've ever experienced.

Incredible game. It's obvious that you were reliving the memory of the last organic stored in a server by our synthetic overlord in a space station on a deep-space orbital platform in the Hades Nebula. I agree that in some form you die, but the light travelling over the land you've just walked and landing where you started at the end of the credits makes me think you're in some sort of limbo.

Especially since when you get to the top of the tower you see your journey drawn in a cylindrical room - implying that there's some sort of cycle to what's going on. I kind of think the Journey is life, you start off, you get your feet wet, you meet people, things are bright, things are a breeze, things go down hill, it's gets dark and scary, you come to a point where you can't move and you collapse, but then you ascend to paradise and the level that is all bright and happy mirrors your Journey seriously it takes a set piece from each chapter like the Seaweeds or bridge.

I liked how my partner and I for the most part spent the entire journey together, I had 1 partner but they got stuck in a wall, but the next guy followed with me to the end.

It was awesome. The story the ancient wall glyphs and the white caped dudes are telling is certainly of how their discovery of a new energy source the red cloth led to the rise and downfall of theyr empire.

The Journey is a lesson for future generations to learn from their ancestors mistakes. The Planet might have been their home at one point but they quite clearly show a exodus into space in the wall glyphs causing me to believe the desert planet is no longer the player characters home.

The energy source runs out and the civilization is torn in a war for the last remaining scraps. All the containers you free the cloth creatures from are actually defunct war machines created to harvest the last remaining cloth, these are the same devices that chase you in the later stages of the game built by your ancestors.

Allot of it is a nod to how we treat oil today, our civilization thrives on it and we treat is like a unlimited resource and even starts wars to obtain more of it. Throughout the game, I would like to walk up to my partner and give him a burst of energy, and they'd reciprocate.

When I started walking through the snow and wasn't able to do that, I was a little sad. It's weird how much of a connection you feel toward somebody you've never met.

For me it doesn't matter. The ending is just the end, its the journey there that matters. I love how the anticipation builds so much for it during the "death" and "heaven" sequences, but it all just ends in bland white light. I mean that's the best part right?

Anticipation of finally getting what you sacrificed so much to obtain. What you get may not be so great, but the trip to get it was at least memorable. It's OK man, it's not that bad Phil Berquist : [ Phil's head is still in Mitch's shoulder ] My life is over!

I'm almost 40 years old, and I'm at the end of my life! Mitch Robbins : Phil, hey. Ed Furillo : [ grins, remembering ] Yeah! Mitch Robbins : Your life is a do over. You've got a clean slate. Journey is about the 'do over'. Maybe you missed out on help or friends to help you along the first time Its okay life if a do over.

I just finished it. I had a couple of companions along the way, but I lost my last partner just before I was almost at the top of the mountain. I figured I would make it, even though the steps I was taking were getting smaller and smaller. When I finally collapsed in the snow, my jaw dropped. Whether you interpret the ending as the character dying or somehow being revived spiritually or physically , my interpretation of the overall progression was that it effectively didn't really matter.

In my mind, the game is about fulfilling a purpose. Whether it dies or lives at the end, it did exactly what it was supposed to do without questioning, without wavering. It is unyielding dedication to a singular purpose, though the exact nature of that purpose is of course rather ambiguous. What really hammers that point home the idea of the game as an overarching metaphor for life itself is the multiplayer aspect. Like life, we can move through it entirely on our own, but it is ultimately more rewarding to take that journey with someone else.

And like life, you never know when that partner may enter your journey, or how long they'll be with you. Again, that's just my own random theorizing. The game is obviously meant to be taken any number of different ways, which is why it's so amazing to me. Subtlety and ambiguity are not things that most game developers understand, let alone have mastered.

What's even more impressive to me is how well people have taken to the game. Even people who dismiss thatgamecompany stuff as "art game nonsense" or whatever seem pretty enraptured by what Journey does. That, in and of itself, is a pretty amazing accomplishment. Well, that's why it's called "Journey" and not "Destination. Yet our lessons come from the journey, not the destination. Favourite part of this game was that huddling against your partner in the snow sections kind of "warmed you," filling up your cloth.

Not specifically ending related, but I have to say I choked up a bit when, before the final area, the white clothed being showed my progression through the other areas and how at the very start I was alone, but every step after that I had a companion with me.



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